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Arma 3 ai subsonic rounds
Arma 3 ai subsonic rounds





arma 3 ai subsonic rounds

arma 3 ai subsonic rounds

Presence of visual hiding place, near to the marksmen, should have an impact on detection.The game should not be super-human abilities!

ARMA 3 AI SUBSONIC ROUNDS FREE

  • If a player uses a primary weapon with sound supressor and is located on free place map (without any visual shelters) and distance to enemy within 150-200 m, then this marksmen must be detected within not earlier than approximately 10-20 seconds, even if the enemy AI has 100% skill.
  • At that time, if a shooter uses a pistol with a sound supressor, should not be detected up immediately, even at close range! (within 20-30 m) Thus the minimum detection for machine gun, can be increased with 85-100 by approximately 120-150 meters. So for example a machine gunner with a sound supressor, should always have a greater chance of being detected (because of the high rate of fire) than a rifle, that fires single shots.
  • A specific weapon, that uses soldiers also should affect the probability of detection.
  • So for example in the woods, in the fog, at night or in smoke detection probability AI should decrease significantly.
  • The terrain, weather, time of day, the presence of a smoke cover or visual cover, should have affect the probability of detection.
  • At night or in the fog/smoke this distance should be even less. If a shooter with a sound supressor (primary weapon) will be located closer than this distance, only then it can be detected quickly.
  • The minimum distance for instant detection of a fighter with a sound supressor (primary weapon) should be not more than 85 -100 m.
  • It is not a requirement for BIS, this is just my reasoning: This suggests that the AI-detection in the A3, not consider the current and specific weapons characteristics. As I know, this weapon has subsonic ammo and should have a difficulty for enemy detection, but it also does not give any result. This weapon with a sound suppressor should have the least detection-effect in the game, but the enemy AI also will easily and quickly find your position! Also try to use Kir with my fire position. Try to use a pistol with a suppressor in my repro missions. This proves that the bad weather does not affect the AI detection or this detail poorly implemented in the game. In the fog and rain, the player will be detected also quickly. The second mission demonstrates the same problem in bad weather. You will be detected within approximately 5-10 seconds! I think in real life, at a this distance, it is impossible to detect so quickly, even weapons without sound supressor! Set a medium level of AI skills and hide in the bushes and shoot at the enemy. It was adequate reaction and it was very realistic! I remember "Operation Flashpoint", where if you used a weapon with Sound Suppressor, then the enemy bots were not able to immediately detect player! They ran, shouted, looking around. How the enemy was able to determine my location, if I use the sound suppressor from a large distance? And the more I was hidden in the bushes. In this video, the enemies existed in the map only in the direction of the my shots. But, we see exactly this! Each man in the game, must has a real limit of the human hearing ability! If the Sound supressor does not hide fighter, then, why sound suppressor exist is in the game!? In the game not exist alien predators, from another planets. The AI (!any level of skills in the game) not should immediately detect the enemy, if this enemy, uses sound suppressor, especially at long distances.

    arma 3 ai subsonic rounds

    If you are using a Sound suppressor, then enemy AI will always detect you, even at a great distance, even in a forest(where a lot of other sounds), even at night, even in the smoke and even in the fog! In ARMA3 impossible to play in a stealth mission and at the same time to use stealth attacks, because the enemy AI, will always and always hear you and immediately detects your position!







    Arma 3 ai subsonic rounds